Server Lifecycle
Provision, start, stop, restart, update, back up, and track hosted game-server services through a shared operations layer.
Product
GSE is Runlevel Systems' game-server hosting and service-management control plane.
Gameserver Engine brings together the operational work behind hosted game servers: customer accounts, service records, lifecycle actions, remote agents, scheduling, file and service management, billing handoffs, and staff operations.
It powers Gameservers.World as Runlevel Systems' official live production hosting implementation.
Provision, start, stop, restart, update, back up, and track hosted game-server services through a shared operations layer.
Coordinate Linux and Windows game hosts through panel-managed agents that execute server actions on the infrastructure running the workloads.
Support customer accounts, service records, billing handoffs, support context, storefront integration, and the operational steps around hosted services.
Use repeatable tasks for updates, restarts, scripts, SteamCMD work, service checks, and other scheduled hosting operations.
Manage service files, configuration edits, uploads, archives, permissions, and game-server process control from the platform workflow.
Give staff one place to coordinate hosts, service status, customer history, game definitions, and operational runbooks.
Gameservers.World is the public hosting operation that proves the platform in real service-management work. GSE is the control plane behind that operation, connecting hosted servers, customer workflows, automation, and staff tooling.