Own Your Infrastructure
Run Gateway on your own VPS, cloud provider, lab server, or dedicated machine.
Product
Game Server Gateway (GSG)
The World Is Your Lobby.
Let’s Network the World.
Gateway is a self-hosted multiplayer platform that gives Unity developers the infrastructure needed to build online games faster. Add accounts, login, lobbies, room creation, server discovery, and dedicated server management without giving up ownership of your backend.
Run it yourself for free or let Run Level Systems host and manage it for you. Gateway works alongside Mirror, FishNet, Netcode, or your own networking solution.
BUILD MULTIPLAYER. OWN THE NETWORK.
Gateway provides the multiplayer infrastructure layer around your game. It handles accounts, login, lobbies, room creation, server registration, and server discovery while allowing developers to continue using Mirror, FishNet, Netcode, or another networking framework for gameplay.
Run Gateway on your own VPS, cloud provider, lab server, or dedicated machine.
Your players, your database, your servers.
Run Gateway yourself with SQLite or MySQL/MariaDB.
Use Mirror, FishNet, Netcode, or your own networking solution.
Focus on your game instead of building account systems, lobbies, and matchmaking infrastructure.
Run Level Systems can host and manage Gateway for you.
Gateway handles the multiplayer infrastructure around the game. The networking framework handles gameplay, player movement, RPCs, and the live session transport.
Many developers use cloud services because they simplify multiplayer development. Gateway takes a different approach. Instead of locking developers into a single cloud provider, Gateway allows complete ownership while still providing the convenience of managed hosting when desired.
| Category | Cloud Service | Gateway |
|---|---|---|
| Ownership | Vendor controlled | Developer owned |
| Cost Model | Monthly usage costs | Free to self-host |
| Backend Control | Backend ownership limited | Complete ownership |
| Deployment | Usually cloud-first | Self-hosted first |
| Dependency | Developer dependent on provider | No vendor lock-in |
Developers bring Gateway into the project and connect it to the existing multiplayer stack.
Set the game identity and backend endpoint for the lobby and server directory.
Accounts and login are handled before the player enters the live match layer.
Gateway manages room creation and lobby browser behavior.
Dedicated server selection, registration, and discovery happen through the Gateway layer.
The game keeps using Mirror, FishNet, Netcode, or another transport adapter for gameplay.
The live session remains inside the game networking framework.
Server heartbeats and session state keep the lobby directory current.
Gateway can operate in multiple modes depending on the project and deployment target.
Perfect for development and smaller projects.
Recommended for production deployments.
Managed databases, monitoring, backups, server launching, and support.
Gateway provides the infrastructure. Dev+1 helps build the game.
We’ll Help You Get It Online.
Gateway is designed to help developers launch multiplayer games faster while keeping ownership of their infrastructure. Start with Gateway for free. Host it yourself. Or let Run Level Systems host and support it for you.